setHitPointDamage

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Revision as of 16:58, 25 November 2011 by DnA (talk | contribs) (First draft documentation for new TKOH command)
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Description

Description:
Set the current level of damage for a specific Hit Point.
  • 0: no damage
  • 1: full damage
Groups:
Uncategorised

Syntax

Syntax:
vehicle setHitPointDamage [hitPointName, damage]
Parameters:
vehicle : Object - vehicle to be damaged
hitPointName: String - name of the Hit Point class
damage: String - level of damage
Return Value:
Nothing

Examples

Example 1:
(vehicle player) setHitPointDamage ["hitEngine2", 1.0];

Additional Information

See also:
getHitPointDamage

Notes

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Notes

Common TKOH Hit Points

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