setIdentity
Description
- Description:
- Set identity of person. Identities are defined in Description.ext of the mission or campaign.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setIdentity "John_Doe"
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
Old Notes (temporary):
The definition format in the description.ext file is: class CfgIdentities { class John_Doe { name="John Bartholemew Doe"; face="Face20"; glasses="None"; speaker="Dan"; pitch=1.1; }; }; Name can be any string Face can take any of the following values: Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04" Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada" Glasses can take the following values: "None", "Spectacles" & "Sunglasses" Speaker determines which voice is used and can take any of the following values: "Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg", "Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan" Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched