setIdentity
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Description
- Description:
- Set identity of person. Identities are defined in Description.ext of the mission or campaign.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
soldier1 setIdentity "John_Doe"
Additional Information
- See also:
- See also needed
Notes
-
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Notes
-
The definition format in the Description.ext file is:
class CfgIdentities
{
class John_Doe
{
name="John Bartholemew Doe";
face="Face20";
glasses="None";
speaker="Dan";
pitch=1.1;
};
}; Name can be any string
Face can take any of the following values:
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"
Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"
Glasses can take the following values: "None", "Spectacles" & "Sunglasses"
Speaker determines which voice is used and can take any of the following values:
"Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg",
"Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan"
Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched