setLightIntensity: Difference between revisions

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<dd class="notedate">Posted on Mar 24, 2014 - 23:37
<dd class="notedate">Posted on Mar 24, 2014 - 23:37</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In ArmA3 ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightIntensity]] 3000;// same as _light [[setLightBrightness]] 1;</code>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]<dd class="note">In ArmA3 ver1.14 [[setLightIntensity]] will overwrite the previous effect processed by [[setLightBrightness]] on the same light source, vice versa. And both of them currently play the same role on brightness, for example: <code>_light [[setLightIntensity]] 3000;// same as _light [[setLightBrightness]] 1;</code>
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Revision as of 02:03, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
light: Object
value: Number
Return Value:
Return value needed

Examples

Example 1:
myLight setLightIntensity 4;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Mar 24, 2014 - 23:37
ffur2007slx2_5
In ArmA3 ver1.14 setLightIntensity will overwrite the previous effect processed by setLightBrightness on the same light source, vice versa. And both of them currently play the same role on brightness, for example: _light setLightIntensity 3000;// same as _light setLightBrightness 1;