setMarkerShape: Difference between revisions

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|mp= {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
|mp= {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}


|s1= markerName '''setMarkerShape''' shape
|s1= markerName [[setMarkerShape]] shape


|p1= markerName: [[String]]
|p1= markerName: [[String]]

Revision as of 19:08, 20 June 2021

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker.
Multiplayer:
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String - The shape, can be one of:
  • "ICON"
  • "RECTANGLE"
  • "ELLIPSE"
  • "POLYLINE"
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShape setMarkerShapeLocal

Notes

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