setMarkerShape: Difference between revisions

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m (Text replacement - "|game3= arma2oa |version3= 1.51 " to "|game3= arma2oa |version3= 1.50 ")
m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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|game1= arma1
|game1= arma1
|version1= 1.00
|version1= 1.00


|game2= arma2
|game2= arma2
|version2= 1.00
|version2= 1.00


|game3= arma2oa
|game3= arma2oa
|version3= 1.50
|version3= 1.50


|game4= tkoh
|game4= tkoh
|version4= 1.00
|version4= 1.00


|game5= arma3
|game5= arma3
|version5= 0.50
|version5= 0.50


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|descr= Selects shape (actual type) of the marker.
|descr= Selects shape (actual type) of the marker.


|mp= {{Feature|Informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}
|mp= {{Feature|informative|'''Multiplayer optimisation:''' Global marker commands always broadcast the ''entire'' marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).}}


|s1= markerName '''setMarkerShape''' shape
|s1= markerName [[setMarkerShape]] shape


|p1= markerName: [[String]]
|p1= markerName: [[String]]


|p2= shape: [[String]] - The shape, can be one of:
|p2= shape: [[String]] - the shape, can be one of:
* <tt>"ICON"</tt>
* {{hl|"ICON"}}
* <tt>"RECTANGLE"</tt>
* {{hl|"RECTANGLE"}}
* <tt>"ELLIPSE"</tt>
* {{hl|"ELLIPSE"}}
* <tt>"POLYLINE"</tt>
* {{hl|"POLYLINE"}}


|r1= [[Nothing]]
|r1= [[Nothing]]
 
 
|x1= <code>"Marker1" [[setMarkerShape]] "RECTANGLE";</code>
|x1= <sqf>"Marker1" setMarkerShape "RECTANGLE";</sqf>


|seealso= [[markerShape]] [[setMarkerShapeLocal]]
|seealso= [[markerShape]] [[setMarkerShapeLocal]]
}}
}}

Latest revision as of 01:26, 2 February 2024

Hover & click on the images for description

Description

Description:
Selects shape (actual type) of the marker.
Multiplayer:
Multiplayer optimisation: Global marker commands always broadcast the entire marker state over the network. As such, the number of network messages exchanged when creating or editing a marker can be reduced by performing all but the last operation using local marker commands, then using a global marker command for the last change (and subsequent global broadcast of all changes applied to the marker).
Groups:
Markers

Syntax

Syntax:
markerName setMarkerShape shape
Parameters:
markerName: String
shape: String - the shape, can be one of:
  • "ICON"
  • "RECTANGLE"
  • "ELLIPSE"
  • "POLYLINE"
Return Value:
Nothing

Examples

Example 1:
"Marker1" setMarkerShape "RECTANGLE";

Additional Information

See also:
markerShape setMarkerShapeLocal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note