setMimic: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 67: Line 67:
|x1= <code>_soldier1 [[setMimic]] "hurt";</code>
|x1= <code>_soldier1 [[setMimic]] "hurt";</code>


|seealso= [[setIdentity]] [[setFace]], [[setFaceAnimation]], [[enableMimics]], [[setRandomLip]]
|seealso= [[setIdentity]] [[setFace]] [[setFaceAnimation]], [[enableMimics]], [[setRandomLip]]
}}
}}



Revision as of 18:57, 20 January 2022

Hover & click on the images for description

Description

Description:
Sets person's facial expression. To set it back to default, use "".
Arma 3
Prior to Arma 3 v2.01.146630 Mimics must be written in all lower case letters.
Groups:
Object ManipulationUnit Identity

Syntax

Syntax:
person setMimic mimic
Parameters:
person: Object
mimic: String - can be one of:
Before Arma 2 OA v1.6x Since Arma 2 OA v1.6x
  • "Default"
  • "Normal"
  • "Smile"
  • "Hurt"
  • "Ironic"
  • "Sad"
  • "Cynic"
  • "Surprised"
  • "Agresive"sic
  • "Angry"
  • "neutral"
  • "dead"
  • "danger"
  • "hurt"
  • "aware"
  • "safe"
  • "combat"
  • "unconscious"
Return Value:
Nothing

Examples

Example 1:
_soldier1 setMimic "hurt";

Additional Information

See also:
setIdentity setFace setFaceAnimationenableMimicssetRandomLip

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on Jan 19, 2010 - 15:30 (CEST)
Lou Montana
Not working in Arma 2 1.05.