setPilotLight: Difference between revisions

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This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
<code>// Workaround - Put in object init field
<code>// Workaround - Put in object init field
this [[setPilotLight]] true;
this setPilotLight true;
this [[setCollisionLight]] true;
this [[setCollisionLight]] true;
[this] [[spawn]] {
[this] [[spawn]] {
[[sleep]] 0.001;
[[sleep]] 0.001;
(_this [[select]] 0) [[enableSimulation]] false;
(_this [[select]] 0) [[enableSimulation]] false;
};
};</code>
</code>
</dd>
</dd>


</dl>
</dl>

Revision as of 14:01, 12 May 2022

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLight isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on September 28, 2018 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight. // Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };