setPilotLight: Difference between revisions

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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>car setPilotLight true;</code>
|x1= <sqf>car setPilotLight true;</sqf>


|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]]
|seealso= [[isLightOn]] [[isCollisionLightOn]] [[setCollisionLight]] [[isIRLaserOn]]
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<dt></dt>
<dt></dt>
<dd class="notedate">Posted on September 28, 2018 - 04:03 (UTC)</dd>
<dd class="notedate">Posted on 2018-09-28 - 04:03 (UTC)</dd>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dt class="note">[[User:HazJ|HazJ]]</dt>
<dd class="note">
<dd class="note">
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
This command will not work when using [[enableSimulation]] FALSE before this command is executed. However collision lights still do using [[setCollisionLight]].
<code>// Workaround - Put in object init field
<sqf>// Workaround - Put in object init field
this setPilotLight true;
this setPilotLight true;
this setCollisionLight true;
this setCollisionLight true;
[this] [[spawn]] {
[this] spawn {
[[sleep]] 0.001;
sleep 0.001;
(_this [[select]] 0) [[enableSimulation]] false;
(_this select 0) enableSimulation false;
};</code>
};</sqf>
</dd>
</dd>


</dl>
</dl>

Latest revision as of 00:10, 14 May 2023

Hover & click on the images for description

Description

Description:
Switches headlights of a vehicle on/off. Note that the vehicle has to be local, for global variant use Arma 3 Actions "LightOn"/"LightOff"
Groups:
Lights

Syntax

Syntax:
vehicle setPilotLight set
Parameters:
vehicle: Object
set: Boolean
Return Value:
Nothing

Examples

Example 1:
car setPilotLight true;

Additional Information

See also:
isLightOn isCollisionLightOn setCollisionLight isIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2018-09-28 - 04:03 (UTC)
HazJ
This command will not work when using enableSimulation FALSE before this command is executed. However collision lights still do using setCollisionLight.
// Workaround - Put in object init field this setPilotLight true; this setCollisionLight true; [this] spawn { sleep 0.001; (_this select 0) enableSimulation false; };