setShotParents: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " <nowiki>[</nowiki>" to " [<nowiki/>") |
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| [[Nothing]] |RETURNVALUE= | | [[Nothing]] |RETURNVALUE= | ||
|x1= <code>myProjectile [[setShotParents]] <nowiki | |x1= <code>myProjectile [[setShotParents]] [<nowiki/>[[vehicle]] bob, bob];</code> |EXAMPLE1= | ||
|x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> |EXAMPLE2= | |x2= <code>tank [[addEventHandler]] ["Fired", {_this [[select]] 6 [[setShotParents]] [tank, [[commander]] tank]}];</code> |EXAMPLE2= | ||
| [[getShotParents]] |SEEALSO= | | [[getShotParents]] |SEEALSO= |
Revision as of 14:18, 19 March 2020
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Uncategorised
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- [vehicle, instigator]: Array
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];
Additional Information
- See also:
- getShotParents
Notes
-
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