setShotParents: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "_{10,} " to "") |
m (Text replacement - "<!-- Appropriate categories go here -->" to "") |
||
Line 26: | Line 26: | ||
<h3 style='display:none'>Bottom Section</h3> | <h3 style='display:none'>Bottom Section</h3> | ||
{{GameCategory|arma3|Scripting Commands}} | {{GameCategory|arma3|Scripting Commands}} | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
Revision as of 10:08, 18 January 2021
Description
- Description:
- Sets vehicle and instigator pair for the given projectile.
- Groups:
- Weapons
Syntax
- Syntax:
- projectile setShotParents [vehicle, instigator]
- Parameters:
- projectile: Object - the actual projectile shot
- [vehicle, instigator]: Array
- vehicle: Object - Vehicle shooting projectile
- instigator: Object - Person pulling the trigger
- Return Value:
- Nothing
Examples
- Example 1:
myProjectile setShotParents [vehicle bob, bob];
- Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];
Additional Information
- See also:
- getShotParents
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note