setShotParents: Difference between revisions

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m (Text replacement - "\|x([0-9]) *= * <code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
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|p1= projectile: [[Object]] - The actual projectile shot
|p1= projectile: [[Object]] - The actual projectile shot


|p2= vehicle: [[Object]] - Vehicle shooting projectile
|p2= vehicle: [[Object]] - Vehicle shooting projectile (appears as the 'killer' in "Killed" EH)


|p3= instigator: [[Object]] - Person pulling the trigger
|p3= instigator: [[Object]] - Person pulling the trigger (appears as the 'instigator' in "Killed" EH)


|r1= [[Nothing]]
|r1= [[Nothing]]

Revision as of 11:10, 24 July 2022

Hover & click on the images for description

Description

Description:
Sets vehicle and instigator pair for the given projectile.
Groups:
Weapons

Syntax

Syntax:
projectile setShotParents [vehicle, instigator]
Parameters:
projectile: Object - The actual projectile shot
vehicle: Object - Vehicle shooting projectile (appears as the 'killer' in "Killed" EH)
instigator: Object - Person pulling the trigger (appears as the 'instigator' in "Killed" EH)
Return Value:
Nothing

Examples

Example 1:
myProjectile setShotParents [vehicle bob, bob];
Example 2:
tank addEventHandler ["Fired", {_this select 6 setShotParents [tank, commander tank]}];

Additional Information

See also:
getShotParents

Notes

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