setToneMappingParams: Difference between revisions

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m (Fix "Filmic" default value)
m (Fix example comment)
 
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|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <sqf>"Filmic" setToneMappingParams [0.2, 0.30, 0.20, 0.30, 0.01, 3.750, 6, 4];</sqf>
|x1= <sqf>"Filmic" setToneMappingParams [0.2, 0.3, 0.2, 0.3, 0.01, 3.750, 6, 4];</sqf>


|x2= <sqf>"Reinhard" setToneMappingParams [0.9, -0.003];</sqf>
|x2= <sqf>"Reinhard" setToneMappingParams [0.9, -0.003];</sqf>
Line 35: Line 35:
// default values
// default values
// "Arma" setToneMappingParams []; // no params for "Arma" tone mapping
// "Arma" setToneMappingParams []; // no params for "Arma" tone mapping
"Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.75, 6, 4]; // [0.22, 0.3, 0.1, 0.2, 0.01, 0.3, 11.2, 2] for some terrains?
"Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.75, 6, 4]; // {{arma3}} uses [0.22, 0.3, 0.1, 0.2, 0.01, 0.3, 11.2, 2] for terrains
"Reinhard" setToneMappingParams [0.9, 0];
"Reinhard" setToneMappingParams [0.9, 0];
</sqf>
</sqf>

Latest revision as of 15:55, 7 December 2023

Hover & click on the images for description

Description

Description:
Edits tone mapping parameters. Settings are stored even if the concerned tone is not the one currently in use.
Arma 3
This command is not present in Arma 3.
Groups:
System

Syntax

Syntax:
toneName setToneMappingParams params
Parameters:
toneName: String - can be one of:
  • "Arma"
  • "Filmic"
  • "Reinhard"
params: Array of Numbers
  • "Arma" - no parameters
  • "Filmic" - format [shoulderStrength, linearStrength, linearAngle, toeStrength, toeNumerator, toeDenominator, linearWhite, exposureBias]
  • "Reinhard" - format [linearWhite, saturation]
Return Value:
Nothing

Examples

Example 1:
"Filmic" setToneMappingParams [0.2, 0.3, 0.2, 0.3, 0.01, 3.750, 6, 4];
Example 2:
"Reinhard" setToneMappingParams [0.9, -0.003];
Example 3:
// default values // "Arma" setToneMappingParams []; // no params for "Arma" tone mapping "Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.75, 6, 4]; // Arma 3 uses [0.22, 0.3, 0.1, 0.2, 0.01, 0.3, 11.2, 2] for terrains "Reinhard" setToneMappingParams [0.9, 0];

Additional Information

See also:
setToneMapping ppEffectAdjust ppEffectCommit ppEffectCommitted ppEffectCreate ppEffectDestroy Post Process Effects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note