setUnloadInCombat: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma3 * * *\| *([0-2]\.[0-9]{2}) * " to "|game1= arma3 |version1= $1 ")
m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ")
Line 11: Line 11:
|descr= If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local.
|descr= If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local.


|s1= vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets]
|s1= vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets]


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]

Revision as of 23:25, 19 June 2021

Hover & click on the images for description

Description

Description:
If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
Groups:
Unit Control

Syntax

Syntax:
vehicle setUnloadInCombat [allowCargo, allowTurrets]
Parameters:
vehicle: Object
[allowCargo, allowTurrets]: Array
allowCargo: Boolean
allowTurrets: Boolean
Return Value:
Nothing

Examples

Example 1:
_veh setUnloadInCombat [true, false];

Additional Information

See also:
canUnloadInCombat

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note