setUnloadInCombat: Difference between revisions

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(Description strait from game, seems incorrect.)
 
(a first attempt at rephrasing - have at it; also, in brief testing couldn't setup a scenario where a turret unit dismounted, but command seems to imply this is possible. maybe heli turrets (bench units)?)
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|1.36|= Game version
|1.36|= Game version
|arg= local |=
|eff= global |=
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| Check if cargo of this vehicle want to getout when in combat. Vehicle has to be local. |= Description
| If cargo or turret units ''should'' get out of vehicle when in combat. If '''true''', vehicle will stop and units will dismount. Vehicle must be local. |= Description
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Revision as of 01:46, 14 December 2014

Hover & click on the images for description

Description

Description:
If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setUnloadInCombat [allowCargo, allowTurrets]
Parameters:
vehicle: Object
allowCargo: Boolean
allowTurrets: Boolean
Return Value:
Nothing

Examples

Example 1:
vehicle setUnloadInCombat [true, false]

Additional Information

See also:
See also needed

Notes

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Notes

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