setUnloadInCombat: Difference between revisions

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(a first attempt at rephrasing - have at it; also, in brief testing couldn't setup a scenario where a turret unit dismounted, but command seems to imply this is possible. maybe heli turrets (bench units)?)
(format)
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| vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |= Syntax
| vehicle [[setUnloadInCombat]] [allowCargo, allowTurrets] |= Syntax


|p1= vehicle: [[Object]]|= Parameter 1
|p1=[allowCargo, allowTurrets]: [[Array]]


|p2= allowCargo: [[Boolean]]|= Parameter 2
|p2= vehicle: [[Object]]|= Parameter 1


|p3= allowTurrets: [[Boolean]]|= Parameter 3
|p3= allowCargo: [[Boolean]]|= Parameter 2


| Nothing |= Return value
|p4= allowTurrets: [[Boolean]]|= Parameter 3
 
| [[Nothing]] |= Return value
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|x1= <code>vehicle [[setUnloadInCombat]] [true, false]</code> |= Example 1
|x1= <code>_veh [[setUnloadInCombat]] <nowiki>[</nowiki>[[true]], [[false]]];</code> |= Example 1
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Revision as of 10:26, 14 December 2014

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Description

Description:
If cargo or turret units should get out of vehicle when in combat. If true, vehicle will stop and units will dismount. Vehicle must be local.
Groups:
Uncategorised

Syntax

Syntax:
vehicle setUnloadInCombat [allowCargo, allowTurrets]
Parameters:
[allowCargo, allowTurrets]: Array
vehicle: Object
allowCargo: Boolean
allowTurrets: Boolean
Return Value:
Nothing

Examples

Example 1:
_veh setUnloadInCombat [true, false];

Additional Information

See also:
See also needed

Notes

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Notes

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