setVehicleRadar: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)\]\]" to "{{GameCategory|arma3|Scripting Commands}}")
m (Text replacement - "\{\{GameCategory\|(arma[0123])\|[ _]?New[ _]Scripting[ _]Commands[ _]List\}\}" to "{{GameCategory|$1|New Scripting Commands}}")
Line 33: Line 33:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
{{GameCategory|arma3|New_Scripting_Commands_List}}
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 00:45, 13 January 2021

Hover & click on the images for description

Description

Description:
Sets the AI rules of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
Groups:
Sensors

Syntax

Syntax:
vehicle setVehicleRadar rules
Parameters:
vehicle: Object - an AI-controlled vehicle
rules: Number - a flag, 0 - automatic, 1 - forced on, 2 - forced off
Return Value:
Nothing

Examples

Example 1:
_vehicle setVehicleRadar 1;

Additional Information

See also:
vehicleReportRemoteTargetssetVehicleReportRemoteTargetsvehicleReceiveRemoteTargetssetVehicleReceiveRemoteTargetsvehicleReportOwnPositionsetVehicleReportOwnPositionreportRemoteTargetconfirmSensorTarget

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section