setVelocity: Difference between revisions

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{{RV|type=command


<h2 style="color:#000066">'''''vehicle'' setVelocity ''[x, z, y]'''''</h2>
|game1= ofp
|version1= 1.80


|game2= ofpe
|version2= 1.00


'''Operand types:'''
|game3= arma1
|version3= 1.00


'''vehicle:''' [[Object]]
|game4= arma2
|version4= 1.00


'''[x, z, y]:''' [[Array]]
|game5= arma2oa
|version5= 1.50


'''Type of returned value:'''
|game6= tkoh
|version6= 1.00


[[Nothing]]
|game7= arma3
|version7= 0.50


'''Description:'''
|arg= local


Set velocity (speed vector) of vehicle.
|eff= global


'''Note:''' This command will not work for man-type units (soldiers, officers, etc) if they are touching the ground.
|gr1= Object Manipulation


|descr= Sets [[velocity]] vector of an object in m/s.


'''Example:'''
{{Feature|important|Since {{GVI|arma3|2.06|size= 0.75}} each velocity component is limited to the range +-5000 m/s.}}


truck1 '''setvelocity''' [20, 0, 0]
|s1= object [[setVelocity]] vector
 
|p1= object: [[Object]]
 
|p2= vector: [[Array]] format [[Vector3D]]
 
|r1= [[Nothing]]
 
|x1= <sqf>_truck1 setVelocity [20, 0, 0];</sqf>
 
|x2= Advanced method used for relative acceleration:
<sqf>
_vel = velocity _vehicle;
_dir = getDir _vehicle;
_additionalSpeed = 10; // in m/s
_vehicle setVelocity [
(_vel select 0) + (sin _dir * _additionalSpeed),
(_vel select 1) + (cos _dir * _additionalSpeed),
(_vel select 2) // horizontal only
];
</sqf>
 
|seealso= [[velocity]] [[velocityModelSpace]] [[setVelocityModelSpace]] [[setVelocityTransformation]] [[speed]]
}}
 
{{Note
|user= ffur2007slx2_5
|timestamp= 20140620165000
|text= {{GVI|arma3|1.22}} [[setVelocity]] will be affected by [[setDir]] and [[setVectorDirAndUp]], so use it after them.
}}

Latest revision as of 05:14, 27 November 2023

Hover & click on the images for description

Description

Description:
Sets velocity vector of an object in m/s.
Since Arma 3 logo black.png2.06 each velocity component is limited to the range +-5000 m/s.
Groups:
Object Manipulation

Syntax

Syntax:
object setVelocity vector
Parameters:
object: Object
vector: Array format Vector3D
Return Value:
Nothing

Examples

Example 1:
_truck1 setVelocity [20, 0, 0];
Example 2:
Advanced method used for relative acceleration:
_vel = velocity _vehicle; _dir = getDir _vehicle; _additionalSpeed = 10; // in m/s _vehicle setVelocity [ (_vel select 0) + (sin _dir * _additionalSpeed), (_vel select 1) + (cos _dir * _additionalSpeed), (_vel select 2) // horizontal only ];

Additional Information

See also:
velocity velocityModelSpace setVelocityModelSpace setVelocityTransformation speed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
ffur2007slx2_5 - c
Posted on Jun 20, 2014 - 16:50 (UTC)
Arma 3 logo black.png1.22 setVelocity will be affected by setDir and setVectorDirAndUp, so use it after them.