setVelocityModelSpace: Difference between revisions

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|game1= arma3
|game1= arma3
|version1= 1.68
|version1= 1.68
|arg= local
|arg= local
|eff= global
|eff= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Sets the velocity (speed vector) of the given vehicle relative to its model.
|descr= Sets the velocity (i.e. speed) vector of the given vehicle relative to its model.


|s1= vehicle '''setVelocityModelSpace''' [x, y, z]
{{Feature|important|Since {{GVI|arma3|2.06}}, each velocity component is limited to ±5000 m/s.}}
 
|s1= vehicle [[setVelocityModelSpace]] velocity


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
|p2= [x, y, z]: [[Array]] - relative direction vector
 
|p2= velocity: [[Array]] format [[Vector3D]] - relative velocity vector


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>car [[setVelocityModelSpace]] [0, 10, 0]; //pushes car forward</code>
|x1= <sqf>MyCar setVelocityModelSpace [0, 10, 0]; // Pushes MyCar forward.</sqf>


|seealso= [[velocityModelSpace]], [[velocity]], [[setVelocity]], [[setVelocityTransformation]], [[speed]]
|seealso= [[velocityModelSpace]] [[velocity]] [[setVelocity]] [[setVelocityTransformation]] [[speed]] [[disableBrakes]] [[brakesDisabled]]
}}
}}

Latest revision as of 20:48, 13 October 2023

Hover & click on the images for description

Description

Description:
Sets the velocity (i.e. speed) vector of the given vehicle relative to its model.
Since Arma 3 logo black.png2.06, each velocity component is limited to ±5000 m/s.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle setVelocityModelSpace velocity
Parameters:
vehicle: Object
velocity: Array format Vector3D - relative velocity vector
Return Value:
Nothing

Examples

Example 1:
MyCar setVelocityModelSpace [0, 10, 0]; // Pushes MyCar forward.

Additional Information

See also:
velocityModelSpace velocity setVelocity setVelocityTransformation speed disableBrakes brakesDisabled

Notes

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