triggerAmmo: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - "<h3 style="display:none">Bottom Section</h3> " to "")
Line 31: Line 31:
</dl>
</dl>


<h3 style="display:none">Bottom Section</h3>
<!-- Appropriate categories go here -->
<!-- Appropriate categories go here -->


{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 04:21, 18 January 2021

Hover & click on the images for description

Description

Description:
Triggers a munition such as shells, bullets, missiles, rockets and bombs (shotSubmunition/shotShell/shotBullet/shotMissile/shotRocket) as if it did hit. If ammo uses submunition, then creation of submunition will be triggered.
Groups:
Object Manipulation

Syntax

Syntax:
triggerAmmo munition
Parameters:
munition: Object
Return Value:
Nothing

Examples

Example 1:
triggerAmmo bomb1

Additional Information

See also:
getShotParents "Fired" Event Handler

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note