tvSetValue: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|SYNTAX= | p21=" to "|SYNTAX2= |p21=")
m (Some wiki formatting)
 
(38 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 0.74


|0.74|Game version=
|gr1= GUI Control - Tree View


|arg= local |Multiplayer Arguments=
|arg= local


|eff= local |Multiplayer Effects=
|eff= local
____________________________________________________________________________________________


| Sets scalar data to item on given path. IDC means id of parent Tree View. If the given value is not integer, it will be converted to integer|DESCRIPTION=
|descr= Sets scalar data to item on given path. IDC means id of parent Tree View. If the given value is not integer, it will be converted to integer
____________________________________________________________________________________________


| [[tvSetValue]] [idc, [path], val] |SYNTAX=
|s1= [[tvSetValue]] [idc, path, val]


|p1= [idc, [path], val]: [[Array]] |PARAMETER1=
|p1= idc: [[Number]]


|p2= idc: [[Number]] |PARAMETER2=
|p2= path: [[Array]] of [[Number]]s


|p3= [path]: [[Array]] - Array containing numbers. |PARAMETER3=
|p3= val: [[Number]]


|p4= val: [[Number]] |PARAMETER4=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=
|s2= ctrl [[tvSetValue]] [path, val]
____________________________________________________________________________________________
| s2= _ctrl [[tvSetValue]] [ [path], val] |SYNTAX2=


|p21= _ctrl: [[Control]] |PARAMETER1=
|p21= ctrl: [[Control]]


| p22= [ [path], val]: [[Array]] |PARAMETER2=
|p22= path: [[Array]] of [[Number]]s


| r2= [[Nothing]] |RETURNVALUE=
|p23= val: [[Number]]
____________________________________________________________________________________________


|x1= <code>[[tvSetValue]] [101, [0], 555];</code> |EXAMPLE1=
|r2= [[Nothing]]


|x2= <code>_ctrl [[tvSetValue]] [ [0,0,0], 14];</code> |EXAMPLE2=
|x1= <sqf>tvSetValue [101, [0], 555];</sqf>
____________________________________________________________________________________________


| [[tvAdd]], [[tvClear]], [[tvCollapse]], [[tvCount]], [[tvCurSel]], [[tvData]], [[tvDelete]], [[tvExpand]], [[tvPicture]], [[tvSetCurSel]], [[tvSetData]], [[tvSetPicture]], [[tvSort]], [[tvSortByValue]], [[tvText]], [[tvValue]] |SEEALSO=
|x2= <sqf>_ctrl tvSetValue [[0,0,0], 14];</sqf>


| |MPBEHAVIOUR=  
|seealso= [[tvAdd]] [[tvClear]] [[tvCollapse]] [[tvCount]] [[tvCurSel]] [[tvData]] [[tvDelete]] [[tvExpand]] [[tvPicture]] [[tvSetCurSel]] [[tvSetData]] [[tvSetPicture]] [[tvSort]] [[tvSortByValue]] [[tvText]] [[tvValue]]
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on September 11, 2014</dd>
<dt class="note">[[User:ffur2007slx2_5|ffur2007slx2_5]]</dt>
<dd class="note">(A3 1.28)tv command family overview
<code>
//tv command family available for CT_TREE (type 12)
[[private]] ["_count","_current","_data","_text","_value","_pic"];
_CT_TREE [[tvAdd]] [ [],"Parent_A"];
_CT_TREE [[tvAdd]] [ [0],"Child_A"];
_CT_TREE [[tvAdd]] [ [0,0],"Grandchild_A"];
_CT_TREE [[tvAdd]] [ [],"Parent_B"];
_CT_TREE [[tvAdd]] [ [1],"Child_B"];
[[file:WuChaoRen_CTTree001.png]]
_count = _CT_TREE [[tvCount]] []; //return 2
_CT_TREE [[tvSetCurSel]] [0,0,0]; //select grandchild_A
[[file:WuChaoRen_CTTree003.png]]
_current = [[tvCurSel]] _CT_TREE; //return [0,0,0]
_CT_TREE [[tvSetData]] [_current,"I'm grandchild_A"];
_data = _CT_TREE [[tvData]] _current; // "I'm grandchild_A"
_text = _CT_TREE [[tvText]] _current; //"Grandchild_A"
_CT_TREE [[tvSetValue]] [_current,14];
_value = _CT_TREE [[tvValue]] _current; // 14
_CT_TREE [[tvSetPicture]] [_current,[[getText]] ([[configFile]] >> "CfgWeapons" >> "optic_NVS" >> "picture")];
_pic = _CT_TREE [[tvPicture]] _current;
[[file:WuChaoRen_CTTree004.png]]
_CT_TREE [[tvExpand]] [1];
[[file:WuChaoRen_CTTree005.png]]
_CT_TREE [[tvSort]] [[],[[false]] ];
_CT_TREE [[tvSortByValue]] [[],[[false]] ];
[[file:WuChaoRen_CTTree006.png]]
_CT_TREE [[tvDelete]] [0,0]; //remove child_b
[[tvClear]] 12;
_CT_TREE [[tvCollapse]] [];
[[file:WuChaoRen_CTTree002.png]]
</code>
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_GUI_Control|{{uc:{{PAGENAME}}}}]]

Latest revision as of 13:23, 17 May 2022

Hover & click on the images for description

Description

Description:
Sets scalar data to item on given path. IDC means id of parent Tree View. If the given value is not integer, it will be converted to integer
Groups:
GUI Control - Tree View

Syntax

Syntax:
tvSetValue [idc, path, val]
Parameters:
idc: Number
path: Array of Numbers
val: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
ctrl tvSetValue [path, val]
Parameters:
ctrl: Control
path: Array of Numbers
val: Number
Return Value:
Nothing

Examples

Example 1:
tvSetValue [101, [0], 555];
Example 2:
_ctrl tvSetValue [[0,0,0], 14];

Additional Information

See also:
tvAdd tvClear tvCollapse tvCount tvCurSel tvData tvDelete tvExpand tvPicture tvSetCurSel tvSetData tvSetPicture tvSort tvSortByValue tvText tvValue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note