uiNamespace: Difference between revisions

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[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 13:09, 25 March 2013

Hover & click on the images for description

Description

Description:
Return the global namespace attached to user interface.
Groups:
Uncategorised

Syntax

Syntax:
uiNamespace
Return Value:
Namespace

Examples

Example 1:
//from ca\missions\armory\Data\Scripts\pauseonload.sqf
private ["_display"];
_display = _this select 0;
uiNamespace setVariable ["LIB_interruptDisplay", _display];

Additional Information

See also:
Forward CompatibilityparsingNamespacemissionNamespacewith

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

GossamerSolid
variables in uiNamespace are not lost between mission changes, they are carried over. Also take note that the server can make use of uiNamespace.

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