worldToScreen: Difference between revisions

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(introducing safezones !)
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| [[screenToWorld]]  |= SEEALSO  
| [[screenToWorld]], [[SafeZone]]  |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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<dl class='command_description'>
<dl class='command_description'>
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<dd class="notedate">Posted on august 19th, 2012 - 19:19 (GMT+1)
<dt class="note">'''[[User:Lou Montana|Lou Montana]]'''
<dd class="note"> please take [[SafeZone|safezones]] in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered


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Revision as of 19:29, 19 August 2012

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space.
If a specified position is not within the current map view, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - 2D or 3D position
Return Value:
Position2D - Screen position (upper left=[0,0], lower right=[1,1])

Examples

Example 1:
_scPos = worldToScreen (getpos player)

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

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