worldToScreen: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(introducing safezones !)
Line 45: Line 45:
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 13:11, 25 March 2013

Hover & click on the images for description

Description

Description:
Converts position in world space into screen (UI) space.
If a specified position is not within the current map view, an empty array is returned.
Groups:
Uncategorised

Syntax

Syntax:
worldToScreen position
Parameters:
position: Array - 2D or 3D position
Return Value:
Position2D - Screen position (upper left=[0,0], lower right=[1,1])

Examples

Example 1:
_scPos = worldToScreen (getpos player)

Additional Information

See also:
screenToWorldSafeZone

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on august 19th, 2012 - 19:19 (GMT+1)
Lou Montana
please take safezones in consideration : the returned result can be out of the [0,0]..[1,1] range and can also be a filled array even if the position is not displayed on your monitor - this command thinks of triplescreens configurations as well. [] returned = not rendered

Bottom Section