Config Changes – Arma 2: Operation Arrowhead
Category: ArmA: Armed Assault: Addon Configuration
CfgAmmo
- deflectionSlowDown
 - nvLock
 - weaponLockSystem
 - cmImmunity
 - class NVGMarkers
 - class HitEffects
- Hit_Foliage_green
 
 
CfgMagazines
- displayNameShort
 - maxThrowHoldTime
 - minThrowIntensityCoef
 - maxThrowIntensityCoef
 
CfgWeapons
- irDistance
 - irLaserPos
 - irLaserEnd
 - useModelOptics
 - opticsID
 - weaponLockDelay
 - weaponLockSystem
 - cmImmunity
 - lockingTargetSound[]
 - lockedTargetSound[]
 - htMin
 - htMax
 - afMax
 - mfMax
 - mFact
 - tBody
 - weaponInfoType
 - discreteDistance[]
 - discreteDistanceInitIndex
 - discretefov[]
 - discreteInitIndex
 - class OpticsModes
- class StepScope
 
 - visionMode[]
 - thermalMode[]
 - simulation
 - class FlashLight
 
CfgVehicles
- outsideSoundFilter
 - nvTarget
 - nvScanner
 - radarType
 - lockDetectionSystem
 - incommingMisslieDetectionSystem
 - class NVGMarkers
 - transportMaxBackpacks
 - soundLocked[]
 - soundIncommingMissile[]
 - turrentInfoType
 - forceNVG
 - htMin
 - htMax
 - afMax
 - mfMax
 - mFact
 - tBody
 - holdOffroadFormation
 - Scudeffect
 - backpack
 - canCarryBackPack
 - memoryPointCM[]
 - memoryPointCMDir[]
 - expansion
 - visionMode[]
 - thermalMode[]
 - class OpticsIn
 
New Values
CfgDifficulties
- cameraShake[]
 
CfgCoreData
- rayModel = "ca\ca_e\data\laserBeam.p3d";
 
CfgCloudletShapes
- cloudletUniversal_EP1 = "ca\Ca_E\data\ParticleEffects\Universal\Universal";
 
UserActionsConflictGroups
- "ZeroingUp",
 - "ZeroingDown",
 - "opticsMode",
 - "launchCM",
 - "nextCM",
 - "buldTerrainRaise10cm",
 - "BuldTerrainLower10cm",
 - "BuldTerrainRaise50cm",
 - "BuldTerrainLower50cm",
 
CfgInGameUI
- shadow
 class FLIRModeNames { FLIRModeName[] = { "WHOT", "BHOT", "HOT", "HOT", "RBHOT", "BRHOT" }; };- class TacticalDisplay : SideColors
- targetAirTexture = "\ca\ui\data\igui_target_air_gs.paa";
 
 - class Radar
 - class CommandBar
 - class CombatMode
 - class Cursor
- throwCursorMinScale
 - throwCursorMaxScale
 - throwCursorFadeSpeed
 - shadow
 - infoTextShadow
 
 - class HitZones
 
CfgActions
- class GunLightOn : None
 - class GunLightOff : None
 - class OpenBag : None
 - class TakeBag : None
 - class PutBag : None
 - class DropBag : None
 - class AddBag : None
 - class IRLaserOn : None
 - class IRLaserOff : None
 - class Assemble : None
 - class DisAssemble : None
 
CfgMarkerBrushes
- class SolidBorder : Solid
 
CfgWorlds
- class DefaultWorld
- elevationOffset
 - class Weather
- overcastTemperatureFactor
 - blackSurfaceTemperatureDelta
 - whiteSurfaceTemperatureDelta
 
 
 
RscText
- fixedWidth
 - shadow
 
CfgMovesBasic
- camShakeFire
 - ThrowPrepare
 
New Classes
CfgMods
defaultAction = "http://www.arma2.com/mods";
class Expansion
{
	dir = "Expansion";
	name = "Arma 2 : Operation Arrowhead";
	picture = "ca\ui\data\logo_arma2ep1_ca.paa";
	hidePicture = "true";
	hideName = "true";
	action = "http://www.arma2.com/arrowhead";
};
CfgFormations
class West
{
	class formColumnFixed
	class Staggered
	class Wedge
	class EchelonLeft
	class EcholonRight
	class Vee
	class Line
	class Diamond
	class File
};
class East : West
class Guer : West
class Civ : West
RscProgressNotFreeze
idc = -1;
type = 45;
style = 0;
shadow = 0;
x = 0;
y = 0;
w = 0.5;
h = 0.1;
texture = "#(argb,8,8,3)color(0,0,0,0)";
CfgCameraShake
posChangeCoef = 0.005;
rotXChangeCoef = 0.5;
rotYChangeCoef = 0.5;
rotZChangeCoef = 0.5;
performLERP = 1;
useDefaultValues = 1;
defaultPower = 12;
defaultDuration = 1;
defaultMaxDistance = 120;
defaultFrequency = 20;
defaultMinSpeed = 0;
defaultMinMass = 10000;
defaultCaliberCoefPlayerHit = 0.5;
defaultCaliberCoefWeaponFire = 0.2;
defaultPassingVehicleCoef = 0.05;
defaultPassingVehicleUpdateTime = 1;
defaultVehicleAttenuationCoef = 0.2;
RscConfigEditor_Main
Source : All In One Config from CMB (dead link).