Environment Metrics – Arma 3
Category: Arma 3: Editing
Cover
| Height | Stances | Deployable bipod when covered | ||
|---|---|---|---|---|
| Look Over | Shoot Over | Covered | ||
| 50cm | high prone | high prone | regular prone | |
| 80cm | regular crouch | regular crouch | high prone (sitting) | |
| 110cm | high crouch | high crouch | low crouch | |
| 130cm | low stand | regular stand | high crouch | |
| 145cm | stand | high stand | high crouch | |
Gap
e.g an opening below a fence, space under a vehicle, etc.
| Height | Stances | ||
|---|---|---|---|
| 20cm | can shoot below in "low prone", enemy feet past 50m barely hittable however | ||
| 50cm | minimum for moving through in prone | ||
| 110cm | minimum for moving through in crouch, BUT bad clipping with head. Better use 120cm | ||
| 170cm | minimum for moving through in standing, BUT bad clipping with head. Better use 180cm (no clipping, even in high stand) | ||
Width
| Width | Description |
|---|---|
| 90cm | Minimum width for walking through. Turning in "regular stand" and "regular crouch" is possible but very twitchy (due to wall collisions of the weapon). Better use 100cm. Crouched turning causes head to clip through wall |
| 130cm | Minimum for turning in "low crouch" and "high crouch" (but twitchy). Better use 140cm. |
| 170cm | Minimum for turning in "regular prone", but twitchy (only is gone at 200cm). No "high prone" or "low prone" turning possible. |
| 200cm | Minimum for turning in "high prone" and "low prone", no twitching. |
| Width | Description |
|---|---|
| 150cm | Only using "step over" function - pretty glitchy. |
| 160cm | Only using "step over" but only 1 step required |
| 180cm | Passing without "step over" possible. |
AI Behaviour
When 2 seperate buildings/objects walls are 180cm apart from each other, the AI seems to be able to navigate this corridor (better use 2m in this case though). For building interiors (with paths LOD and roadway LOD) smaller corridors are no issue for AI, because they can walk through Geometry when on a path.
Weapon Deployment
Weapons can definitely be deployed between 0.8m (maybe even lower) and 1.45m height (maybe even higher).
Minimum clearance is required for the muzzle when deployed; that clearance is calculated in fire geometry.
Slope
| Degrees | Description |
|---|---|
| 0..50° | No problem getting on the slope and walking on it |
| 50..65+° | Can walk on the slope itself, but difficulty getting on it from a horizontal level ithout using "step over" or glitching/walking diagonal. |