Sound: Global Sound Parameters – Arma 3

From Bohemia Interactive Community
Category: Arma 3: Sound

Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.

Configured in the base class CfgSoundGlobals.

Parameter Unit/Values Default Description
defaultDistanceFilter class name N/A global Distance filter, used on every sound unless specified differently in the soundSet (meaning vehicles which do not yet have soundSet configuration always are filtered by the defaultDistanceFilter)
defaultSound3DProcessingType class name N/A global Sound Processing Type
defaultVolumeCurve class name N/A global amplitude attenuation curve
defaultWeaponVolumeCurve class name N/A global amplitude attenuation curve for weapons shooting
defaultLFEVolumeCurve class name N/A global LFE (subwoofer) amplitude attenuation curve
OldConfigurationVolumeFactor float (0..n) or [dBFS] db0 volume attenuation of sounds which are configured using the old way (not SoundSets)
defaultSpatialityRange [m] 0 innerRadius value - distance, where signal starts bleeding into "opposite" channels
defaultSpatialityRangeAngle [radians] (0..pi/4) 0.785 (pi/4) innerRadiusAngle
class CfgSoundGlobals
{
	defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter";
	defaultVolumeCurve = "defaultAmpAttenuationCurve";
	defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve";
	defaultLFEVolumeCurve = "defaultLFECurve";
	defaultSound3DProcessingType = "default3DProcessingType";
	defaultSpatialityRange = 0.005;
	defaultSpatialityRangeAngle = 0.785; // pi/4
	OldConfigurationVolumeFactor = db-4;
};