Animation Editor: Live Debug Tutorial – Arma Reforger
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Live animation debugging can be useful to observe and record in-game animation evaluation.
Here is how to use it in few steps:
- Start the scenario in World Editor or in the game itself.
- MpTest world is a good candidate for isolated tests
- Open the Animation Editor and load animation workspace you would like to debug.
- If you are trying to debug some entity (like weapon), make sure that it is present in the world
- In Live Debug, press Fetch. This will list all available instances and then you can Attach to one of the returned.
- The editor should now record whatever happens to animation in-game. You can pause and rewind, check the set variables, commands and returned events and tags.
Troubleshooting
- The animation debugging can be disabled. You can jumpstart it in Diag Menu (win+alt) under Animation > Start Debugger. Triggering the variable starts the debugger and the variable returns to false.
- Game is not updating when alt-tabbed to editor. This way it cannot submit any reports to the editor. Make sure that the game runs with forced updates on.