Directory Tree
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Description
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AI
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This directory contains AI-related information, such as behaviour trees.
AI is used in computer-managed human entities, but also in environmental wildlife
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Anims
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Main category holding configuration and actual character animations
Contains also procedural animations shared between assets
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anm
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Folder with actual animations
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export_profiles
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proc
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Place for shared procedural animations (wheel or turret movement, small props animations)
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workspaces
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Contains main character configuration
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Assets
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_SharedData
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Data that can be shared between all the assets
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_SharedMaterials
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Materials that can be shared between all the assets
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Characters
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This folder contains human characters and various equipment models and materials
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Basebody
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Contains models and materials for base character - without any equipment (only tactical underwear)
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Footwear
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Contains footwear models and materials
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HeadGear
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Contains head gear (caps, helmets, etc) models and materials
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Heads
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Contains character heads models and materials
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Uniforms
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Contains character uniforms (jackets, pants, etc) models and materials
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Vests
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Contains character vests (suspenders, bullet proof vests, chestrigs, etc) models and materials
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Clutter
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This folder contains various terrain clutter data - both masks and 3D models and materials
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Masks
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Contains distribution mask (per surface clutter) - a 2D texture which store information of distribution and max height for clutter Sets which define where (per pixel in texture) will appear each of clutter Sets
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Procedural
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Contains procedural 2D clutter mask
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Rocks
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Contains 3D model and materials for clutter rocks
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Vegetation
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Contains 3D model and materials for clutter vegetation
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Debris
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Grass
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Mushrooms
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Plants
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Conflict
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Decals
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Contains 2D models and materials for various in game decals (road dirt, debris, grass, runway markings, etc)
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Editor
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Contains models and materials used by in-game editor
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Items
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Contains models and materials for various interactive items like food, part of equipment (flash lights, backpacks, radios, etc) and similar
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Props
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Contains models and materials for props
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Rocks
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Contains models and materials for large rocks
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Structures
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Contains models and materials for various structures like houses, harbours, sheds, etc
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Vegetation
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Contains models and materials for vegetation like trees or bushes
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Vehicles
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Contains data related to vehicles like models, materials, textures and animations
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Airplanes
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Category for fixed wing aircrafts
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Boats
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Category for boats (ships, kayaks, pontoons, etc)
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Helicopters
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Category for helicopters
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Tracked
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Category for tracked vehicles (tanks, APCs, etc)
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Wheeled
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Category for wheeled vehicles (cars, trucks, wheeled APCs)
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Ural4320
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In this folder there are models, animations, materials and textures related to Ural-4320
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anm
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Animation files specific to given asset - they are injected to main graph through prefab
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Data
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Materials and textures tied to specific vehicle
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Dst
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Dst folders contains destructible parts of the vehicle
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Lights
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This folder contains various light parts of the model like emissive surfaces when given light bulb is turned on
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workspaces
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Animation workspace specific to given asset - those workspaces are
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Weapons
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Contains models and materials for weapons, ammunitions, tracers and accessories (optics, flashlights etc)
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Ammo
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Bullets
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Grenades
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Missiles
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Shells
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Tracers
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Accessories
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Scopes
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Lasers
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Attachments
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Bayonets
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Flashlights
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Muzzle
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Optics
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Underbarrel
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Flares
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Grenades
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Handguns
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HeavyWeapons
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Launchers
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MachineGuns
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Magazines
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Melee
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Melee weapons - empty as of now
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Mortars
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Pods
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Rifles
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M16A2
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Contains the 3D model
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Data
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Contains textures and materials
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Tripods
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Backend
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-
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Brushes
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Contains custom brushes for sculpting and surfaces painting
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Common
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Contains the most common data, like shared textures/particles/config/default keybinds/physics materials
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Materials
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This folder contains common materials used across the game
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ColorPalette
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Contains very simple materials used for assets last LODs
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Game
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Contains game materials
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Physics
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Contains physics materials
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Vehicles
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Contains Contact Surface materials - vehicle contact material that defines the behavior of vehicles on such surface (friction, bumpiness, wheel resistance)
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Models
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Postprocess
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Textures
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Configs
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Campaign
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This folder contains configs related to Conflict game mode: vehicle list, mission settings, etc
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Core
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Editor
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Contains configs related to Game Master (in-game editor): placeable unit list, compositions, editor settings, etc
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Weapons
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Contains configs related to weapon configuration (ammo mix in magazine)
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Workbench
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Contains config files for Workbench-related utilities (plugins/extensions)
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WorldHeaders
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Contains configs for world headers - files which contain information about the terrain like user-friendly name
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Docs
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Contains configuration for generation documentation via Doxygen
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Extern
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Contains External libraries such as e.g BattlEye
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Language
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Localisation files. Every language has its file, unlike older Stringtable CSV/XML
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Missions
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This folder contains scenario configurations
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Particles
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Shared particles
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PrefabLibrary
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Used for terrain making; includes templates of all maps assets
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Prefabs
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Configuration. Its structure almost mirrors the Assets directory's (not a 1:1)
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PrefabsEditable
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Contains prefabs which are available in in-game editor
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Auto
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Contains prefabs which are automatically generated by Workbench plugin. Don't touch it manually unless you know what you are doing!
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Publishing
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Contains installation information
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Scripts
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Contains scripting and logic for Arma Reforger and Workbench
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Game
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Contains common scripts used across multiple games
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GameCode
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Script layer (main editor work environment)
Specific for current project
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Workbench
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Contains common editor plugins/tools
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WorkbenchGame
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Editor plugins/tools
Specific for current project
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Sounds
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Contains samples (wav) and configuration (audio configuration projects and signals) for all sounds in game
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_SharedData
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Character
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Compositions
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Destruction
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Editor
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Environment
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Explosions
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Impacts
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Items
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Music
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Props
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RadioBroadcast
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RadioProtocol
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Structures
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UI
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Vegetation
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Vehicles
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VON
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Weapons
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Terrains
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Common
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Contains common data
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Sky
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Surfaces
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Water
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WeatherPresets
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FlatLand
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UI
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Contains UI layouts, fonts, textures and sounds
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Data
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Fonts
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Imagesets
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Layouts
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Materials
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Styles
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Textures
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WBData
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Contains Workbench-related data like custom components icons
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Worlds
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Contains worlds
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Eden
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