Scripting: Preprocessor Directives – Arma Reforger
Jump to navigation
Jump to search
Preprocessor directives allow to determine preprocessor behaviour, e.g ignoring blocks of code depending on certain conditions.
For use cases, see e.g Scripting Temporary Feature.
Directive | Description | Example |
---|---|---|
#define |
Define a flag. A flag is either defined or not. | #define MY_FLAG |
#ifdef |
Open a preprocessor scope that is considered if the provided flag is defined. The scope must be ended by
|
#define MY_FLAG
#ifdef MY_FLAG
Print("Flag is defined");
#endif |
#ifndef |
Open a preprocessor scope that is considered if the provided flag is not defined. The scope must be ended by
|
#define MY_FLAG
#ifndef MY_FLAG
Print("Flag is not defined");
#endif |
#else |
Add a preprocessor scope that is of the opposite condition of the current
|
#ifdef MY_FLAG
Print("Flag is defined");
#else
Print("Flag is not defined");
#endif |
#endif |
Close a preprocessor scope - see #ifdef and #ifndef above. | See
|
#include |
Include another file. The effect is as if the other file's content was copy-pasted at this exact
|
class SCR_ScriptedClass
{
#include "scripts/Game/FileToInclude.c"
void ShowMessage()
{
Print(MY_PRINT);
}
} |