Vehicle: Wheeled Simulation – Arma Reforger
Input (Controller)
SCR_CarControllerComponent
General
| Param | Type | Unit | Description | 
|---|---|---|---|
Type | 
Type of gearbox
  | ||
Transmission RND | 
bool | Transmission have three settings: reverse, neutral and drive | 
Steering speed coefficients
The following are properties for smoothing the digital or small range/insensitive analog input (gamepad thumbstick). The setup should be quick and responsive enough while allowing the player to keep a smooth ride (e.g. by tapping the keys), without having to constantly counter compensate.
| Param | Type | Unit | Description | 
|---|---|---|---|
Steering Forward Speed | 
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
 | 
Pairs of velocity and steering speed at the given velocity | 
Steering Backward Speed | 
pairs of floats | [vehicle speed in km/h, steering speed in °/s]
 | 
Pairs of velocity and counter-steering speed (recentering via input) at the given velocity | 
Steering Center Speed | 
pairs of floats | [vehicle speed in km/h, centering speed in °/s]
 | 
Pairs of velocity and recentering speed (when no steering input is given / caster effect) at the given velocity | 
Throttle
| Param | Type | Unit | Description | 
|---|---|---|---|
Throttle Curve | 
pairs of floats | [engine rpm, amount of throttle]
 | 
Throttle application with respect to engine's RPM | 
Reverse Curve | 
pairs of floats | [engine rpm, amount of throttle]
 | 
Throttle application with respect to engine's RPM while in reverse | 
Throttle Reaction Time | 
float | s
 | 
Time (in seconds) it takes to get wanted value of throttle - e.g. to interpolate from 0.0 to 1.0 throttle input | 
Throttle Turbo Time | 
float | s
 | 
Time (in seconds) to reach wanted value of throttle in turbo mode | 
Throttle Turbo | 
float | Amount of throttle that is reserved for turbo mode. For instance 0.2 means that without turbo, vehicle will be moving with maximum 0.8 throttle | 
Brake
| Param | Type | Unit | Description | 
|---|---|---|---|
Braking Curve | 
pairs of floats | [time in seconds, amount of braking force]
 | 
Brake application over time | 
Brake Turbo Time | 
float | s
 | 
Time to reach wanted value of brake in turbo mode | 
Engine
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Startup Time | 
float | seconds
 | 
Failsafe time for the engine to start (it can also bypass animations if it is shorter) | 
Max Startup Attempts | 
float | How many times you can be "stuck" in the startup loop animation | |
Engine Startup Chance | 
float | %
 | 
Probability that each startup attempt has to turn on the engine (0 - 100) (should be tied to engine below "damaged" threshold) | 
Air Intakes | 
float | array of PointInfo classes
 | 
Air intake positions in local vehicle space | 
Drowning Time | 
float | s
 | 
Amount of time needed to completely drown the engine when all air intakes are underwater | 
Shutdown Time | 
float | s
 | 
Amount of time (some) vehicle systems automatically toggle off after the shutdown | 
Max Lights Time | 
float | s
 | 
Maximum amount of time the light toggle should take (or if there are no animations) | 
Clutch
| Param | Type | Unit | Description | 
|---|---|---|---|
Clutch Uncouple Time | 
float | seconds
 | 
Time to disengage clutch before switching gears | 
Clutch Couple Time | 
float | seconds
 | 
Time to engage clutch after switching gears | 
Clutch Uncouple Rpm | 
float | RPM
 | 
Engine RPM at which clutch is fully uncoupled while moving off | 
Clutch Couple Rpm | 
float | RPM
 | 
Engine RPM at which clutch is fully coupled while moving off | 
Clutch Uncouple Factor | 
float | Clutch uncouple RPM factor while moving off uphill or downhill | |
Clutch Couple Factor | 
float | Clutch couple RPM factor while moving off uphill or downhill | |
Clutch Minimum Position | 
float | Minimum clutch position while moving off | |
Clutch Minimum Factor | 
float | Minimum clutch position factor while moving off uphill or downhill | 
Shifting
| Param | Type | Unit | Description | 
|---|---|---|---|
Slope Smoothing | 
float | Factor of filter that smooths out upshift and downshift RPMs | |
Latency | 
float | seconds
 | 
Minimum time between gear switches | 
Up Shift Factor | 
float | Upshift RPM factor while going uphill or downhill | |
Up Shift Rpm | 
float | RPM
 | 
Engine RPM required for upshifting | 
Down Shift Factor | 
float | Downshift RPM factor while going uphill or downhill | |
Down Shift Rpm | 
float | RPM
 | 
Engine RPM required for downshifting | 
Turbo Shift Factor | 
float | Upshifting and downshifting RPM ratio in Turbo mode | 
Simulation
VehicleWheeledSimulation
General
| Param | Type | Unit | Description | 
|---|---|---|---|
Solver Type | 
Solver selector - only V1 solver is available right now | ||
Solver Update Rate | 
Hz
 | 
Solver update rate in Hz (number of ticks per second) | 
Engine
Controls engine power and its other properties. All values must be greater than 0 to be accepted as valid.
The engine is simulated as rotating cylinder around its central axis (simplification of crankshaft).
| Param | Type | Unit | Description | References | 
|---|---|---|---|---|
Inertia | 
float | kg.m2
 | 
Moment of inertia | https://www.researchgate.net/publication/258176892_Evaluation_of_variable_mass_moment_of_inertia_of_the_piston-crank_mechanism_of_an_internal_combustion_engine  | 
Max Power | 
float | kW
 | 
Maximum power that the engine can provide | 
 You can use this calculator to visualize RPM curve 
  | 
Max Torque | 
float | Nm
 | 
Maximum torque that engine can provide (peak torque) | |
Rpm Max Power | 
float | RPM
 | 
RPM where engine outputs maximum power | |
Rpm MaxT orque | 
float | RPM
 | 
RPM where maximum torque is produced | |
Rpm Idle | 
float | RPM
 | 
RPM when engine is idling, e.g. in neutral | |
Rpm Redline | 
float | RPM
 | 
Redline RPM
 This parameter is currently ignored  | |
Rpm Max | 
float | RPM
 | 
Maximum RPM | |
Steepness | 
float | Controls how fast engine can reach max torque. It can be used to flatten the torque curve before max torque rpm are reached | ||
Friction | 
float | Engine's braking torque | ||
Output | 
Powertrain part driven by the engine (clutch) | 
Clutch
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Clutch Torque | 
float | Nm
 | 
Maximum torque that clutch can provide. (1.6*MaxTorque can be a good starting point)
 This parameter is currently ignored  | 
Output | 
Powertrain part driven by the clutch (gearbox) | 
Gearbox
| Param | Type | Unit | Description | 
|---|---|---|---|
Reverse | 
float | Reverse gear ratio | |
Forward | 
array of floats | Array of forward gear ratios, order of the values are mapped to gears respectively | |
Efficiency | 
float | Transmission efficiency - scales the engine output passed down | |
Output | 
Powertrain part driven by the gearbox (differential) | 
Differentials
| Param | Type | Unit | Description | 
|---|---|---|---|
Type | 
Open | Same torque on both outputs, different rotational speeds | |
| LSD | Limited slip differential - limiting rotational difference between outputs. Opens Anti slip and Anti slip torque parameters. | ||
Ratio | 
float | Differential ratio (sometime "final drive") | |
Strength | 
float | Determines the magnitude of the extra force that is applied to the gripping wheel | |
Output0 | 
Powertrain parts driven by the differential (other differential or axle differential) | ||
Output1 | 
Axles
| Param | Type | Unit | Description | 
|---|---|---|---|
| 
 | 
float | Defines how much torque is delivered to this axle. Sum of Torque Share for all axles should be equal to 1 | |
Has Handbrake | 
bool | Determines whether this axle is used for handbrakes. Handbrake force is same as Brake Torque | 
(Axle) Differential
| Param | Type | Unit | Description | 
|---|---|---|---|
| <same as differentials> | |||
Output0 | 
Driven wheels | ||
Output1 | 
|||
Suspension
Accelerating/braking/turning should noticeably shift the weight of the vehicle. Weight shifting affects the grip of the tires - allowing more grip on the side with more weight. Center of mass should be set realistically high and the tendency to roll should be limited by a sway (anti-roll) bar if necesary, not by setting the CoM below the vehicle or just the wheel center.
| Param | Type | Unit | Description | 
|---|---|---|---|
Max Steering Angle | 
float | degrees
 | 
Specifies the maximum steering angle of this axle, if negative value is given, the axis will steer in opposite direction of the steering wheel. | 
Spring Rate | 
float | 
N/mm  | 
Spring force per mm. | 
Compression Damper | 
float | 
Ns/m  | 
Compression damper force per 1m/s. | 
Relaxation Damper | 
float | 
Ns/m  | 
Relaxation damper force per 1m/s. | 
Max Travel Up | 
float | m
 | 
Maximum distance that the suspension can be compressed from modeled position. Standard cars 0.06 - 0.1 m. Off-road cars >0.1 m. | 
Max Travel Down | 
float | m
 | 
Maximum distance that the suspension can be expanded from modeled position. Standard cars 0.07 - 0.12 m. Off-road cars >0.1 m. | 
Wheel
| Param | Type | Unit | Description | 
|---|---|---|---|
Radius | 
float | m
 | 
Radius of the wheel | 
Ratio | 
float | Wheel reduction ratio | |
Mass | 
float | kg
 | 
Mass of the wheel on this axle | 
Brake Torque | 
float | Nm
 | 
Amount of brake torque applied to each wheel on this axle | 
Tyre
| Param | Type | Unit | Description | 
|---|---|---|---|
Rolling Resistance | 
float | Currently not used in game 
 Linearly proportional to speed. Acts against the wheel torque. For limiting acceleration. (in addition to surface property)  | |
Rolling Drag | 
float | Currently not used in game 
 Proportional to speed squared. For limiting high speeds. (in addition to surface property)  | |
Roughness | 
float | m
 | 
Bumpiness height - how bumpy is the wheel itself (in addition to surface property) | 
Longitudinal Friction | 
float | Directly affects tyre grip in longitudinal direction | |
Lateral Friction | 
float | Directly affects tyre grip in lateral direction | |
Tread | 
float | Ratio of the "Thread" - related to how well wheel performs on specific surface. | 
Swaybar
| Param | Type | Unit | Description | 
|---|---|---|---|
Stiffness | 
float | N
 | 
Sway bar stiffness ( anti-roll force ) | 
WheelPositions
Inertia
- InertiaOverrideEnable
- Enables manual override of vehicle inertia - the way how to "simulate" mass distribution on the vehicle.
 
 - InertiaOverride
- Inertia values around each axis. Copy initial values from diag or via context menu opened on 
VehicleWheeledSimulationon the Entity instance (you have to Apply to prefab later) 
 - Inertia values around each axis. Copy initial values from diag or via context menu opened on 
 
Aerodynamics
| Param | Type | Unit | Description | 
|---|---|---|---|
Reference Area | 
float | m2
 | 
Drag reference area - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Drag_area | 
Drag coefficient | 
float | Drag coefficient - see following page for more details https://en.wikipedia.org/wiki/Automobile_drag_coefficient#Typical_drag_coefficients | 
Pacejka
- https://www.edy.es/dev/docs/pacejka-94-parameters-explained-a-comprehensive-guide/
 - http://www.racer.nl/pacejka/pacplay.htm
 
Fill in initial values via context menu opened on VehicleWheeledSimulation on the Entity instance (you have to Apply to prefab later)
Longitudinal
b0
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
| Shape factor | 1.4 .. 1.8
 | 
1.5
 | 
General shape of the curve. Defines the amount of falloff after the peak.
 The Pacejka model defines b0 = 1.65 for the longitudinal force.  | 
Load-independent | ||
b1 | 
Load influence on longitudinal friction coefficient (*1000) | 1/kN
 | 
-80 .. +80
 | 
0
 | 
Change of the friction coefficient at the peak.
 Positive = more friction with more load. Negative = less friction with more load.  | 
Load-dependent | 
b2 | 
Longitudinal friction coefficient (*1000) | 900 .. 1700
 | 
1100
 | 
Friction coefficient at the peak (vertical coordinate) *1000. | Load-independent | |
b3 | 
Curvature factor of stiffness/load | N/%/kN^2
 | 
-20 .. +20
 | 
0
 | 
Change of the peak’s horizontal position.
 Positive = increases ascent rate with load (moves to the left). Negative = decreases ascent rate with load (moves to the right).  | 
Load-dependent | 
b4 | 
Change of stiffness with slip | N/%
 | 
100 .. 500
 | 
300
 | 
Peak’s horizontal position specified as “ascent rate”. | Load-independent | 
b5 | 
Change of progressivity of stiffness/load | 1/kN
 | 
-1 .. +1
 | 
0
 | 
Lineal change of the peak’s horizontal position. Similar to b3 but more lineal and with reverse effect positive-negative.
 Positive = decreases ascent rate with load. Negative = increases ascent rate with load.  | 
Load-dependent | 
b6 | 
Curvature change with load^2 | -0.1 .. +0.1
 | 
0
 | 
Quadratic change of the curvature at the peak.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
b7 | 
Curvature change with load | -1 .. +1
 | 
0
 | 
Change of the curvature at the peak. Same as b6 but more lineal.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
b8 | 
Curvature factor | -20 .. +1
 | 
-2
 | 
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards. | Load-independent | |
b9 | 
Load influence on horizontal shift | %/kN
 | 
-1 .. +1
 | 
0
 | 
Change of the horizontal shift.
 Positive = shifts to the left with more load. Negative = shifts to the right with more load.  | 
Load-dependent | 
b10 | 
Horizontal shift | %
 | 
-5 .. +5
 | 
0
 | 
Curve’s horizontal shift | Load-independent | 
Lateral
a0
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
| Shape factor | 1.2 .. 18
 | 
1.4
 | 
General shape of the curve. Defines the amount of falloff after the peak.
 The Pacejka model defines a0 = 1.3 for the lateral force.  | 
|||
a1 | 
Load influence on lateral friction coefficient (*1000) | 1/kN
 | 
-80 .. +80
 | 
0
 | 
Change of the friction coefficient at the peak.
 Positive = more friction with more load. Negative = less friction with more load.  | 
Load-dependent | 
a2 | 
Lateral friction coefficient (*1000) | 900 .. 1700
 | 
1100
 | 
Friction coefficient at the peak (vertical coordinate) *1000. | ||
a3* | 
Change of stiffness with slip | N/deg
 | 
500 .. 2000
 | 
1100
 | 
Peak’s horizontal position at the reference load, specified as “ascent rate”. | |
a4* | 
Change of progressivity of stiffness / load | 1/kN
 | 
0 .. 50
 | 
10
 | 
Change of the peak’s horizontal position with load. Smaller value = bigger change with load. | |
a5 | 
Camber influence on stiffness | %/deg/100
 | 
-0.1 .. +0.1
 | 
0
 | 
Change of the peak’s horizontal position.
 Positive = decreases ascent rate with camber (moves to the right). Negative = increases ascent rate with load (moves to the left).  | 
Camber-dependent | 
a6 | 
Curvature change with load | -2 .. +2
 | 
0
 | 
Change of the curvature at the peak.
 Positive = more flat with load. Negative = sharper with load.  | 
Load-dependent | |
a7 | 
Curvature factor | -20 .. +1
 | 
-2
 | 
Curvature at the peak. The more negative = more “sharp”. Has influence on the falloff afterwards | ||
a8 | 
Load influence on horizontal shift | deg/kN
 | 
-1 .. +1
 | 
0
 | 
Change of the horizontal shift.
 Positive = shifts to the left with more load. Negative = shifts to the right with more load.  | 
Load-dependent | 
a9 | 
Horizontal shift at load = 0 and camber = 0 | deg
 | 
-1 .. +1
 | 
0
 | 
Curve’s horizontal shift | |
a10 | 
Camber influence on horizontal shift | deg/deg
 | 
-0.1 .. +0.1 | 0 | Change of the horizontal shift.
 Same sign as camber = shifts to the left. Opposite sign as camber = shifts to the right.  | 
Camber-dependent | 
a11 | 
Vertical shift | N
 | 
-200 .. +200 | 0 | Curve’s vertical shift | |
a12 | 
Vertical shift at load = 0 | N
 | 
-10 .. +10 | 0 | Vertical shift when approaching zero load.
 Must be verified for coherency at the configured minimum load.  | 
Load-dependent | 
a13 | 
Camber influence on vertical shift, load dependent | N/deg/kN
 | 
-10 .. +10 | 0 | Change of the vertical shift according to camber and load.
 Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards. The more load the more camber effect.  | 
Camber-dependent | 
a14 | 
Camber influence on vertical shift | N/deg
 | 
-15 .. +15 | 0 | Change of the vertical shift.
 Same sign as camber = shifts upwards. Opposite sign as camber = shifts downwards.  | 
Camber-dependent | 
* Configure the horizontal behavior with load
Aligning
| Param | Role | Units | Typical range | Sample | Description | Dependency | 
|---|---|---|---|---|---|---|
c0 | 
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c1 | 
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c2 | 
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c3 | 
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c4 | 
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c5 | 
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c6 | 
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c7 | 
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c8 | 
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c9 | 
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c10 | 
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c11 | 
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c12 | 
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c13 | 
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c14 | 
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c15 | 
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c16 | 
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c17 | 
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c18 | 
RaycastLayer
- LayerPreset in which the wheel raycast is performed (should be "Vehicle")
 
RigidBody and Center of Mass
- All vehicles are set to curb weight (assuming dynamic weight could happen at some point in the future)
 - Center of Mass plays a crucial role in vehicle handling - it should be high enough to allow for weight shifting and changes in the wheel grip due to the changing pressure.
 
	
