From Bohemia Interactive Community
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Description
- Description:
#define BUSH_WIDTH 2
#define BUSH_HEIGHT 2
#define TREE_TRUNK_WIDTH 0.5
#define TREE_TRUNK_HEIGHT 4
#define GET_POS\
private _pos = _x modelToWorld (boundingcenter _x vectormultiply -1);
#define GET_BBOX\
private _bbox = boundingboxreal _x;\
private _bboxX = abs ((_bbox select 0 select 0) - (_bbox select 1 select 0)) / 2 + _cellSizeXHalf*0;\
private _bboxY = abs ((_bbox select 0 select 1) - (_bbox select 1 select 1)) / 2 + _cellSizeYHalf*0;\
private _bboxZ = abs ((_bbox select 0 select 2) - (_bbox select 1 select 2)) / 2 + _cellSizeZHalf*0;
//_bboxZ = (abs (_bbox select 0 select 2) + abs (_bbox select 1 select 2)) + _cellSizeZHalf*0;
#define GET_BBOX_FIXED(SIZE)\
private _bboxX = SIZE + _cellSizeXHalf;\
private _bboxY = SIZE + _cellSizeYHalf;\
private _bboxZ = SIZE + _cellSizeZHalf;
- Execution:
- call
- Groups:
- Movement
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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