From Bohemia Interactive Community
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Description
- Description:
/*
BIN_fnc_probeHitpoint
Spawns particle effects & sound
Function is connected to probe hitpoint and can be also manually triggered via calling following code:
* [cursorObject,1,true] call BIN_fnc_probeHitpoint - destroy hitpoint with index 1
*/
- Execution:
- call
- Groups:
- Probe
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
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