From Bohemia Interactive Community
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Description
- Description:
/*
Killzone_Kid
Description:
Saves IDWMap data into global variable 'BIN_fnc_IDWMap_saveData' so that it can be serialised and then loaded from game save when needed
Parameter(s):
NONE
Returns:
BOOL - true on success
Example:
call BIN_fnc_saveIDWMap
*/
- Execution:
- call
- Groups:
- IDWMap
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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