From Bohemia Interactive Community
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Description
- Description:
/*
Description:
Add point of interest shown in the map
Parameter(s):
0: STRING - unique ID of the point
1:
BOOL - true if the point is completed (shown faded in the map)
NUMBER - status, can be:
-1: dormant, will be activated when player gets close
0: shown, but not completed
+1: completed
2: ARRAY - position
3: ARRAY - area in format [width,height,angle,isRectangle]
4: STRING - type, can be "Unknown" or "Warning" (default: "Unknown")
5: STRING - color, can be "Black", "Blue" or "Red" (default: "Black")
or
0: OBJECT - "Point of interest" module
Returns:
STRING - ID of the point
Examples:
//--- Activate existing module
_myID = myModule call BIN_fnc_setPointOfInterest;
//--- Mark POI as completed
[_myID,true] call BIN_fnc_setPointOfInterest;
//--- Set custom POI
["myID",false,position myObject,[50,50,0,false],"Warning","Red"] call BIN_fnc_setPointOfInterest;
//--- Set custom POI using default type and color
["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest;
*/
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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