From Bohemia Interactive Community
- Posted on 2017-07-23 - 02:34 (UTC)
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Although a lot of this function may be of no use to the end user there are a number of UINamespace variables a designer may find helpful
uiNamespace getVariable "BIS_fnc_3DENControlsHint_selected"
- default - [0,[0,0,0,0,0,0],[[],[],[],[],[],[]]]
- 0 - total number of selected Eden entities
- 1 - count of selected Eden entities by type
- 0 - units
- 1 - groups
- 2 - triggers
- 3 - waypoints
- 4 - logics/systems/modules
- 5 - markers
- 2 - same results as get3DENSelected "" . Which is the same order as above for counts
uiNamespace getVariable "BIS_fnc_3DENControlsHint_place"
- default - ["", false]
- 0 - Class name of current Eden entity being placed
- 1 - true if class simulation type is a kind of vehicle
- ["car","carx","tank","tankx","helicopter","helicopterx",
- "helicopterrtd","airplane","airplanex","ship","shipx",
- "submarinex","hovercraftx","motorcycle","parachute","paraglide"]
uiNamespace getVariable "BIS_fnc_3DENControlsHint_mouseButtons"
- default - [false, false]
- 0 - left mouse button is down in Asset tree
- 1 - right mouse button is down in Asset tree
uiNamespace getVariable "BIS_fnc_3DENControlsHint_connect"
- default - ["", ""]
- 0 - text description of current connection being made eg "Sync to"
- 1 - config path to CfgWrapperUI cursor texture
uiNamespace getVariable "BIS_fnc_3DENControlsHint_pos"
- default - [1.40902,1.37676,0.309598,0.401606] - may vary between different setups
- default position and size of Eden controls hint - ctrlPosition