BIS_fnc_destroyer01InitHullNumbers
(Redirected from BIS fnc Destroyer01InitHullNumbers)
					
					
					Description
- Description:
 /* Author: Bravo Zero One development - John_Spartan Description: - This is a sub function designed to customize ships hull numbers. Execution: - Call from vehicles config of eden attributes. Example: class CustomShipNumber1 { displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname"; tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip"; property="CustomShipNumber1"; control="EditShort"; expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;"; defaultValue="0"; validate = "number"; condition = "object"; typeName = "NUMBER"; }; Required: Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections. Parameter(s): _this select 0: mode (Scalar) 0: ship-part object and 1: number that should be displayed on the selection 2: selection number Returns: nothing Result: Ship's hull number is set to specified number. */- Execution:
 - call
 - Groups:
 - Destroyer
 
Syntax
- Syntax:
 - [] call BIS_fnc_destroyer01InitHullNumbers
 - Return Value:
 - Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
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