From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to customize ships hull numbers.
Execution:
- Call from vehicles config of eden attributes.
Example:
class CustomShipNumber1
{
displayName="$STR_3den_object_attribute_CustomShipNumber1_displayname";
tooltip="$STR_3den_object_attribute_CustomShipNumber1_tooltip";
property="CustomShipNumber1";
control="EditShort";
expression="[([_this, 'Land_Destroyer_01_hull_01_F'] call BIS_fnc_destroyer01GetShipPart), _value, 0] spawn BIS_fnc_destroyer01InitHullNumbers;";
defaultValue="0";
validate = "number";
condition = "object";
typeName = "NUMBER";
};
Required:
Object (ship) must have predefined hidden selections for hull number. Pass object of ship part component which contains numbered selections.
Parameter(s):
_this select 0: mode (Scalar)
0: ship-part object
and
1: number that should be displayed on the selection
2: selection number
Returns: nothing
Result: Ship's hull number is set to specified number.
*/
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01InitHullNumbers
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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