BIS_fnc_animType
Description
- Description:
 - Function that returns a categorized array using a single string with the animation name.
 - Execution:
 - call
 - Groups:
 - Object Manipulation
 
Syntax
- Syntax:
 - param call BIS_fnc_animType
 - Parameters:
 - String - animation name.
 - Return Value:
 - Array - sorted arrays within an array with details about animation.
 
Examples
- Example 1:
 
Additional Information
- See also:
 - See also needed
 
Notes
- 
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note 
- Posted on 2014-10-01 - 20:26 (UTC)
 - Tryteyker-
 - 
The categorization is identical to that of the animation viewer, minus the direction array. 
So if the animation you are running through this function is found in the following categories:Action: Move Pose: Erect Movement: Stop Stance: Raised Weapon: Rifle
Then the following array will be returned:
[["Action", "Move"], ["Pose", "Erect"], ["Movement", "Stop"], ["Stance", "Raised"], ["Hand item", "Rifle"], ["Direction", "Not specified"]];