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Description
- Description:
 
- Function that handles bleeding ticket system. Tickets are set beforehand using BIS_fnc_respawnTickets.
 
- Execution:
 
- call
 - Multiplayer:
 
- Server-side execution only.
 - Groups:
 
- Missions
 
Syntax
- Syntax:
 
- [sides, dominanceRatio, bleedingAmount, bleedingDelay] call BIS_fnc_bleedTickets
 - Parameters:
 
- sides: Array - (Optional, default All sides) array of effected sides
 
- dominanceRatio: Number - (Optional, default 0.5) dominance ratio, values from 0 to 1. Determines how much of a sector a side must hold for bleeding tickets to start
 
- bleedingAmount: Number - (Optional, default 3) amount of tickets bled every step. Optional parameter
 
- bleedingDelay: Object - (Optional, default 5) delay in seconds between every bleeding step
 - Return Value:
 
- Boolean
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 
- BIS_fnc_addScriptedEventHandler BIS_fnc_respawnTickets
 
Notes
- 
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Only post proven facts here!
Add Note
 
 
- Tryteyker- - c
 
- Posted on Sep 29, 2014 - 19:58 (UTC)
 
- 
The function calls on the scripted eventhandler (see BIS_fnc_addScriptedEventHandler) "dominantSideChanged" everytime a sector changes dominant side (this again depending on the value given to the function).