From Bohemia Interactive Community
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Description
- Description:
- Set Data Terminal colors for its different steps. Steps are:
- closed terminal
- opening terminal
- emitting terminal.
Default step colors are "blue", "orange", "green".
See BIS_fnc_dataTerminalAnimate to animate a terminal.
- Execution:
- call
- Groups:
- Scripts
Syntax
- Syntax:
- [dataTerminal, step1color, step2color, step3color] call BIS_fnc_dataTerminalColor
- Parameters:
- dataTerminal: Object
- step1color: String - step 1 color. Can be one of:
- "blue"
- "orange"
- "green"
- "red"
- "purple"
If not set, the selection color will simply not be changed.
- step2color: String - step 2 color
- step3color: String - step 3 color
- Return Value:
- Boolean - false if data terminal is null, true if the script ends properly
Examples
- Example 1:
Additional Information
- See also:
- End Game (MP mode) BIS_fnc_dataTerminalAnimate
Notes
-
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