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Description
- Description:
 
- This function is designed to handle animations of ship hangar doors from vehicle user action (see Examples).
It calls BIS_fnc_destroyer01AnimateHangarDoors.
⚠
Object (ship) must have all animations correctly defined and user actions configured.
 
- Execution:
 
- call
 - Groups:
 
- Destroyer
 
Syntax
- Syntax:
 
- [shipPart, doorState] call BIS_fnc_destroyer01OperateHangarDoors
 - Parameters:
 
- shipPart: Object
 
- doorState: Number - doors' animation state; 1 to open, 0 to close
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 - 
class OpenHangarDoor_1
{
	displayNameDefault		= "<img image='\A3\Ui_f\data\IGUI\Cfg\Actions\open_door_ca.paa' size='2.5' />";
	displayName 			= "$STR_DN_OUT_O_DOOR";
	position 				= "pos_Door_Hangar_1_Trigger";
	priority 				= 0.4;
	radius 					= 1.5;
	onlyForPlayer 			= 0;
	condition 				= "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') < 0.1;";
	statement 				= "[this, 1] call BIS_fnc_destroyer01OperateHangarDoors;";
};
class CloseHangarDoor_1 : OpenHangarDoor_1
{
	displayName 			= "$STR_DN_OUT_C_DOOR";
	position 				= "pos_Door_Hangar_1_Trigger";
	condition 				= "(((nearestObjects [this, ['Land_Destroyer_01_hull_04_F'], 50, false]) select 0) animationPhase 'Door_Hangar_1_1_open') >= 0.1;";
	statement 				= "[this, 0] call BIS_fnc_destroyer01OperateHangarDoors;";
};
 
Additional Information
- See also:
 
- BIS_fnc_destroyer01AnimateHangarDoors
 
Notes
- 
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