From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is a sub function designed to add sounds required for ship hangar door animation.
Execution:
- Call from main script that handles the hangar door animation.
Example:
[_shipPart, _soundPos, _animationState] spawn BIS_fnc_destroyer01PlayHangarDoorSound;
Parameter(s):
_this select 0: mode (Scalar)
0: ship-part object
and
1: position in word coordinates where the sound should be played (modelToWorldWorld)
2: animation state of hangar doors
Returns: nothing
Result: Ship's hangar door animation gets a sound source added.
*/
- Execution:
- call
- Groups:
- Destroyer
Syntax
- Syntax:
- [] call BIS_fnc_destroyer01PlayHangarDoorSound
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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