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Description
- Description:
 
/*
	Author: Bravo Zero One development
	- John_Spartan
	Description:
	- This is a sub function designed to update dynamic ships (multi-part structure) position in EDEN editor. Ship consists of multiple sub-objects that are linked together based on precise memory point positions in 3D space.
	Function will update initial object positions when player drags the object in EDEN editor.
	Execution:
	- Call from EH on the main ship base model (blank model with memory points and reference config).
		Example:
		class Eventhandlers
		{
			init = "_this call BIS_fnc_Destroyer01Init";								//main init fnc, will assemble ship in game
			AttributesChanged3DEN = "_this call BIS_fnc_Destroyer01EdenInit";			//function to update objects position in EDEN editor if attributes changed by player
			Dragged3DEN = "_this call BIS_fnc_Destroyer01PosUpdate";					//function to update objects position in EDEN editor if attributes changed by player
			RegisteredToWorld3DEN = "_this call BIS_fnc_Destroyer01EdenInit";			//initial EDEN init fnc (main init is still called)
			UnregisteredFromWorld3DEN = "_this call BIS_fnc_Destroyer01EdenDelete";		//function  to delete all ship objects in EDEN editor
		};
	Requirements:
	- An array of ship parts/objects as a variable attached to main ship base. This array is created by main BIS_fnc_Destroyer01Init.
	Parameter(s):
		_this select 0: mode (Scalar)
		0: ship Base/object
		and
		1: array of objects in variable in base objects name-space ["bis_carrierParts", []];
	Returns: nothing
	Result: Ship's position is updated in EDEN editor.
*/ 
- Execution:
 
- call
 - Groups:
 
- Destroyer
 
Syntax
- Syntax:
 
- [] call BIS_fnc_destroyer01PosUpdate
 - Return Value:
 
- Return value needed
 
Examples
- Examples:
 - Example needed
 
Additional Information
- See also:
 
- See also needed
 
Notes
- 
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