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Description
- Description:
 
/*
	Author: Bravo Zero One development
	- John_Spartan
	Description:
	- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
	- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
	- Generic parachute used, currently only one model in game so no need to parametarize.
	Execution:
	- Call the function via user action defined on the ejector seat vehicle.
		Example:
		class UserActions
		{
			class Ejection_Seat_Eject
			{
				priority = 0.05;
				shortcut = "Eject";
				displayName = "$STR_A3_action_deploy_parachute";
				condition = "player in this";
				statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
				position = "pilotcontrol";
				radius = 10;
				onlyforplayer = 1;
				showWindow = 0;
				hideOnUse = 1;
			};
		};
	Requirements:
	- Compatible ejector seat must have a user action set up to triger this fnc.
	Parameter(s):
		_this select 0: mode (Scalar)
		0: ejector seat/object
	Returns: nothing
	Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/
 
- Execution:
 
- call
 - Groups:
 
- Aircraft Functionality
 
Syntax
- Syntax:
 
- vehicle call BIS_fnc_ejectionSeatRelease
 - Parameters:
 
- vehicle: Object - object with a unit in it. Despite the name this does not have to be an ejection seat - the function is essentially a simple wrapper for moveOut. The first unit in the crew array will be used.
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- BIS_fnc_planeEjection BIS_fnc_planeAiEject BIS_fnc_planeEjectionFX
 
Notes
- 
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