From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This function is designed as part of set of functions to implement semi-authenthic ejection system on fixed wing aircrfat that have such functionality enabled/configured.
- Additional option for player to separate from ejetor seat via user action. default ejection function will ato deploy parachute at 350 m altitude. This is a manual override.
- Generic parachute used, currently only one model in game so no need to parametarize.
Execution:
- Call the function via user action defined on the ejector seat vehicle.
Example:
class UserActions
{
class Ejection_Seat_Eject
{
priority = 0.05;
shortcut = "Eject";
displayName = "$STR_A3_action_deploy_parachute";
condition = "player in this";
statement = "[this] spawn BIS_fnc_ejectionSeatRelease";
position = "pilotcontrol";
radius = 10;
onlyforplayer = 1;
showWindow = 0;
hideOnUse = 1;
};
};
Requirements:
- Compatible ejector seat must have a user action set up to triger this fnc.
Parameter(s):
_this select 0: mode (Scalar)
0: ejector seat/object
Returns: nothing
Result: Pilot will be forced from ejection seat vehicle to parachute. Semi-authenthic behaviour.
*/
- Execution:
- call
- Groups:
- Aircraft Functionality
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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