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- Ends the mission properly for all players in a multiplayer environment.
- endType call BIS_fnc_endMissionServer
- endType: String - Class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:
- "EveryoneWon" - Show "MISSION COMPLETED" to everyone
- "EveryoneLost" - Show "MISSION FAILED" to everyone
- "SideScore" - Show "YOUR SIDE WON" to side with largest score
- "GroupScore" - Show "YOUR GROUP WON" to group with largest score
- "PlayerScore" - Show "YOU WON" to player with largest score
- Return Value:
- Example 1:
- "SideScore" call BIS_fnc_endMissionServer;
- See also:
- BIS_fnc_endMission failMission forceEnd endMission
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