From Bohemia Interactive Community
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Description
- Description:
/*
Description:
Export group or object composition for use in CfgGroups. The result will be copied to clipboard.
Parameter(s):
0: position (for supported types see BIS_fnc_position). Screen center is used by default
1: objects to be saved. Currently selected objects in curator are used by default
ARRAY of OBJECTs - specific objects to be saved
array in format used by nearEntities, which automatically get nearby objects
0: STRING or ARRAY of STRINGS - object types
1: NUMBER - radius in metres
Returns:
STRING
*/
- Execution:
- call
- Groups:
- Diagnostic
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- .kju - c
- Posted on Jan 25, 2023 - 12:23 (UTC)
-
How to export objects to a mod/config composition:
- Open the console (CTRL+D in Eden, ESC in Zeus)
- Select the desired object set
- Execute
- Paste (CTRL+V) in definitions into a text file
- Create a config.cpp
- Integrate into
class CfgGroups/Empty