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Description
- Description:
 
- Initialize inspectable object: add "Inspect" action to the object. When a player activates it, full-screen detail of the objects is shown.
 
- Execution:
 
- call
 - Groups:
 
- Interaction
 
Syntax
- Syntax:
 
- [inspectable, textureInfos, fullScreenText, soundName] call BIS_fnc_initInspectable
 - Parameters:
 
- inspectable: Object - object on which the action is added
 
- textureInfos: can be one of the following:
- String - texture path
 
- Array - [texture, index, aspectRatio]:
- texture: String - texture path
 
- index: Number - (Optional, default 0) index on which the texture will be mapped on the object using setObjectTexture. Use -1 to ignore.
 
- aspectRatio: Number - (Optional, default -1) texture aspect ratio. 0.5 means width will be 0.5 of the height. -1 means texture default.
 
 
- Boolean - true to instantly show the inspectable full-screen preview (following params are then ignored)
 
 
- fullScreenText: String - text to be shown after clicking on READ button. Ideally localized.
 
- soundName: String - sound played when entering full-screen preview. Sould be defined in CfgSounds.
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 - Example 2:
 
Additional Information
- See also:
 
- BIS_fnc_holdActionAdd BIS_fnc_holdActionRemove
 
Notes
- 
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