From Bohemia Interactive Community
					 
					
					
					
					
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Description
- Description:
 
- Plays music, depending on the player group status.
 
- Execution:
 
- call
 - Groups:
 
- Sound
 
Syntax
- Syntax:
 
- [function, parameters] call BIS_fnc_jukebox
 - Parameters:
 
- function: String - (Optional, default "initialize") can be one of:
- "initialize"
 
- "terminate"
 
- "readContainerFromConfig"
 
- "isInitialized"
 
- "forceBehaviour"
 
- "status"
 
- "randomMusic"
 
- "selectMusic"
 
- "playMusic"
 
- "nearEnemies"
 
- "hasContact"
 
- "isContact"
 
- "isStealth"
 
- "isCombat"
 
- "isSafe"
 
- "onEachFrame"
 
  
- parameters: Array - (Optional)
- "initialize": [stealthMusics, combatMusics, safeMusics, volume, transition, radius, executionRate, noRepeat]
 
- "terminate": none
 
- "readContainerFromConfig": [wantedTheme]
 
- "isInitialized": none
 
- "forceBehaviour": [behaviour]
- behaviour: String - can be "stealth", "combat" or "safe". Any other value will reset the forced behaviour.
 
 
- "status": none
 
- "randomMusic": [container]
 
- "selectMusic": none
 
- "playMusic": [musicName]
 
- "nearEnemies": none
 
- "hasContact": none
 
- "isContact": none
 
- "isStealth": none
 
- "isCombat": none
 
- "isSafe": none
 
- "onEachFrame": none
 
 - Return Value:
 
- 
- Array for:
- "readContainerFromConfig"
 
- "nearEnemies" - a list of enemies nearby
 
 
- Boolean for:
- "isInitialized"
 
- "hasContact"
 
- "isContact"
 
- "isStealth"
 
- "isCombat"
 
- "isSafe"
 
 
- String for:
- "status" - can be "stealth", "combat", "safe" or "error"
 
- "randomMusic" - one of the available musics
 
- "selectMusic"
 
 
- Nothing for:
- "initialize"
 
- "terminate"
 
- "forceBehaviour"
 
- "playMusic"
 
- "onEachFrame"
 
 
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- playMusic BIS_fnc_music
 
Notes
- 
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