From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
/*
Description:
Set vehicle respawn, compatible both with SP and MP.
Parameter(s):
0: OBJECT - vehicle
1:
NUMBER - respawn delay in seconds (default is 0)
BOOL - true to remove vehicle respawn (further params are ignored), false to check if the vehicle is marked for respawn
2: NUMBER - how long until the vehicle is automatically respawned after its crew leaves it (default is -1, i.e., disabled)
3: NUMBER - number of time the vehicle can be respawned (default is -1, i.e., unlimited)
4: CODE - code executed upon respawn. Passed arguments are [<newVehicle>,<oldVehicle>]. The old vehicle is deleted only after this code is completed.
5: POSITION - type of respawn position:
0 = where it started
1 = where it was destroyed
2 = on vehicle's side respawn marker (e.g., "respawn_vehicle_west")
3 = on BLUFOR respawn marker
4 = on OPFOR respawn marker
5 = on Independent respawn marker
6 = on Civilian respawn marker
7 = on side respawn marker of unit which destroyed the vehicle
6: NUMBER - position selection type (0 = random, 1 = newest, 2 = oldest)
7: NUMBER - type of old vehicle deletion (0 = don't delete, 1 = delete, 2 = delete with an explosion effect)
8: BOOL - true to show notifcation when the vehicle is respawned
Returns:
BOOL
*/
- Execution:
- call
- Groups:
- ModulesBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note